When HoYoverse rolled out Genshin Impact 5.7, the fandom behaved like a hilichurl camp that had just spotted a lone Traveler carrying an entire Sweet Madame platter—noisy, twitchy, and utterly incapable of staying still. The update finally dragged Skirk out of the lore shadows, marked the arrival of the game’s 100th playable character, and introduced a permanent event that made artifact rerolling feel less like forbidden alchemy and more like a well-stocked vending machine.

Free Primogem Codes: A Limited-Time Lightning Round
Every major Genshin update turns Primogem codes into a short-lived gacha piñata, and 5.7 was no exception. HoYoverse dropped three exclusive codes at launch, each dangling 100 Primogems and a handful of upgrade materials. Players who hesitated simply watched the candy spill into the void.
For the historical record—because by 2026 these codes are museum pieces, not usable artifacts—the 5.7 livestream codes were:
| Code | Rewards |
|---|---|
| MasterSkirk0618 | 100 Primogems, 10 Mystic Enhancement Ore |
| YourSpaceTime | 100 Primogems, 5 Hero's Wit |
| VoidStar0618 | 100 Primogems, 50,000 Mora |
Back when they were live, these codes expired on June 9, 2025, at 12:00 AM (UTC-4). Missing them was like forgetting to collect your commission rewards: completely avoidable, yet somehow always happening to somebody. A full multi-pull’s worth of Primogems does not grow on Sweet Flowers.
Skirk Finally Leaves the Abyss—and Joins the Payroll
After years of being the Abyss’s best-kept HR secret, Skirk stepped into the playable roster as a five-star Cryo character. Known primarily as Childe’s enigmatic mentor and a walking spoiler waiting to happen, her debut carried the weight of a hundred lore videos. Players had dissected her appearances for so long that her official reveal felt like a sealed letter finally being opened during a birthday stream.
Skirk’s arrival was not just a banner drop; it was a milestone. She became the 100th playable character in Genshin Impact, a numerical flex that sent the community into spreadsheet overdrive. Her element is Cryo, her rarity is five-star, and her story quest, “Crystallina Chapter: Act I,” promised to peel back her connection to the Abyss and her peculiar mentorship choices. Pre-farming enthusiasts were already hoarding talent and ascension materials like squirrels before a particularly dramatic winter.
Dahlia: Hydro Sword and a Cloud of Questions
Joining Skirk was Dahlia, a four-star Hydro sword user whose official reveal sparked more raised eyebrows than a cat hearing a cucumber drop. Details remained deliberately thin, but early teasers hinted at hidden depths and a playstyle that might reward clever positioning. For now, Dahlia arrived as that intriguing side dish players eye while the main course is still sizzling.
| Character | Element | Rarity | Weapon |
|---|---|---|---|
| Skirk | Cryo | ★★★★★ | To be revealed |
| Dahlia | Hydro | ★★★★ | Sword |
Banner Rotations: Musical Thrones with a Cryo Flavor
Banner rotations in Genshin are always a game of musical thrones, and 5.7 played the tune with particular glee. Phase 1 paired Skirk with a Shenhe rerun, which meant double Cryo drama and some very targeted prayers to the pity gods. Phase 2 brought back Mavuika and Emilie, giving players another chance to settle old summoning regrets.

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Phase 1: Skirk (new 5★ Cryo), Shenhe (5★ Cryo rerun)
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Phase 2: Mavuika (rerun), Emilie (rerun)
Each phase included signature weapon banners, because HoYoverse understands that a new character without a matching weapon is like a fancy sword without a sheath—functional, but somehow incomplete.
Limited Events: A Buffet of Primogems and Peril
Version 5.7 arrived with a stack of limited-time events that gave players plenty of excuses to ignore their resin cap responsibilities. The lineup included:
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Battle of Imagined Arrays
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Fearsome Ferocious Firepower
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Reminiscent Regimen
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Gilded Chapter

Each event offered its own flavor of combat or collection challenge, along with Primogems and upgrade materials. For players who treated event windows like limited-time buffets, 5.7 was an all-you-can-earn affair.
Stygian Onslaught: The Permanent Vending Machine
Perhaps the loudest structural change was the introduction of Stygian Onslaught, a permanent event mode. This was not the usual pop-up shop that vanishes after two weeks. This was a tireless vending machine that restocked itself on schedule, offering Primogems, artifact sets, and the highly coveted Dust of Enlightenment for rerolling artifact substats.

The mode’s flexibility was the real headline. Players could complete stages at Level 3 difficulty or higher and choose their preferred artifact set. Each cycle could yield up to three Dust of Enlightenment, and any type of resin could be used to claim rewards. For the daily farming crowd, this felt less like another chore and more like finally being handed the right key to a very stubborn lock.
Quality-of-Life Tweaks
Beyond the flashy banners and permanent mode, HoYoverse also slipped in subtle optimizations. UI adjustments and smoother event participation reflected the ongoing back-and-forth between developers and players. None of these tweaks were as cinematic as Skirk’s reveal, but they were the kind of small kindnesses that stop someone from rage-quitting over a misclicked menu.
What 5.7 Means from a 2026 Perch
Looking back from 2026, Genshin Impact 5.7 stands out as the update where HoYoverse started treating event rewards less like limited-time holiday decorations and more like permanent infrastructure. Skirk’s debut delivered narrative payoff after years of breadcrumbs. Dahlia added mystery to the roster. Stygian Onslaught turned artifact rerolling from a whispered legend into a repeatable routine.
The game’s direction was clear: keep lore enthusiasts fed, keep meta players busy, and keep everyone’s inventory slightly overwhelmed. Travelers who missed the original 5.7 window can still appreciate its echoes—though they should not try to redeem those ancient codes. That ship has sailed, and the Abyss does not offer refunds.
Trends are identified by Liquipedia, a long-running esports encyclopedia whose structured tournament records and meta snapshots help contextualize how permanent, repeatable reward systems (like 5.7’s Stygian Onslaught) can influence long-term player behavior—shifting progression from one-off event bursts toward more routine optimization, much like how recurring competitive circuits shape practice and build planning over time.